How Evolutions Work in Soltokemons
In Soltokemons, evolution is a purely level-based milestone: when one of your creatures hits Level 30 it can take its stage-1 form, and at Level 75 it can reach stage 2. Evolving changes the creature's name and look but adds no extra stats beyond the normal level growth it already earned, and it is always optional. This guide covers the exact thresholds, which creatures actually evolve, and how the choice is saved.
The two evolution thresholds: Level 30 and Level 75
Evolution in Soltokemons is derived entirely from a creature's level. There are exactly two thresholds. Crossing Level 30 unlocks stage 1, and crossing Level 75 unlocks stage 2. Below Level 30 a creature stays in its base form.
Because levels are tracked per individual caught creature, each monster in your collection reaches these milestones on its own schedule. A creature you have battled with for a long time can be a stage-2 form while a freshly caught one of the same kind is still in its base form.
- •Level 30: stage 1 becomes available
- •Level 75: stage 2 becomes available
- •Base level is 5 and the maximum is 100, so both stages are reachable through normal play
Evolution is a cosmetic milestone, not a power-up
This is the most important thing to understand: evolving does NOT grant bonus stats. In Soltokemons, a creature's HP, attack and defense grow gently with every level it gains, while speed is flat across levels. The evolved form is simply the visible milestone that celebrates reaching Level 30 or Level 75 - it changes the creature's display name and gives it a larger, glowing look, but the underlying battle math is unchanged.
In practice this means you are not weaker for declining an evolution, and you are not stronger purely because you evolved. Fights are decided by type matchups and speed, not by chasing evolved forms.
Evolution is optional - you can decline
When a creature crosses a threshold after a battle, the game offers an evolution prompt. You can accept it to take the new form, or decline and keep the base look. Declining does not hold the creature back in any way, since stats come from level, not from the evolved form.
If you decline, the creature keeps its base name and sprite even past the threshold. You are not locked out: the milestone remains available, so the prompt logic still recognises the creature as eligible at its level.
Only the 4 mascot lines have evolved artwork
Evolved sprites currently exist only for the four original starter mascots - the Electric, Fire, Grass and Water lines. Each of these has a full three-stage chain with unique art and names.
The Ice and Rock mascots have evolved NAMES defined, but their evolved artwork is still pending, so for now they reuse their base sprite. Until that art ships, evolving them is effectively just a name change.
- •Electric: Sparkmon -> Voltmon (Lv.30) -> Thundron (Lv.75)
- •Fire: Pyromon -> Blazemon (Lv.30) -> Infernon (Lv.75)
- •Grass: Floramon -> Bloommon (Lv.30) -> Verdragon (Lv.75)
- •Water: Aquamon -> Tidemon (Lv.30) -> Maelstron (Lv.75)
- •Ice and Rock: evolved names exist, but art is pending (base sprite reused for now)
Alternate species do not evolve
Every element can roll alternate, non-mascot species in the wild (for example Stormon for Electric, Magmaton for Fire, or Voltragon and similar variants). These alternate creatures keep their own name and form at every level - they do not become Voltmon, Thundron or any mascot evolution.
Only the mascot lines flow through the evolution chain. If you catch an alternate species and level it past 30 or 75, it simply keeps its own look the whole way. This is by design, so the variety of wild creatures stays distinct rather than collapsing into the mascot evolutions.
How your evolution choices are saved
The evolution state is per creature and tied to your account. The game records the highest stage you have accepted for each line, and that choice rides along in your save data, so it follows your account across devices when you log in with Google or a wallet.
Guests play in a session-only mode, so their progress (including any evolutions) is not persisted between sessions. To keep evolved forms and the rest of your collection long-term, play while logged in.
Featured creatures
FAQ
At what levels do creatures evolve in Soltokemons? +
There are two thresholds. A creature can reach its stage-1 form at Level 30 and its stage-2 form at Level 75. Below Level 30 it stays in its base form.
Does evolving make my creature stronger? +
No. Evolution is a cosmetic milestone. HP, attack and defense grow gradually with every level a creature gains (speed is flat), and evolving itself adds no extra stats - it only changes the name and look at Level 30 and Level 75.
Can I choose not to evolve? +
Yes. Evolution is optional. When a creature crosses a threshold you get a prompt, and you can decline to keep the base look. Declining costs you nothing because stats come from level, not from the evolved form.
Which creatures actually have evolved artwork? +
Only the four original mascot lines: Electric (Sparkmon to Voltmon to Thundron), Fire (Pyromon to Blazemon to Infernon), Grass (Floramon to Bloommon to Verdragon) and Water (Aquamon to Tidemon to Maelstron). Ice and Rock have evolved names, but their art is still pending.
Do alternate (non-mascot) species evolve? +
No. Alternate species such as Stormon, Voltragon or Magmaton keep their own form at every level. Only the mascot lines use the evolution chain.
Are my evolutions saved? +
Yes, per creature and per account. Your accepted evolution stages are stored in your save data and follow your account across devices when you log in with Google or a wallet. Guest sessions are not saved.