Galewyrm
Tempest. Rides the gusts - fast and evasive, scattering foes before they can pin it down.
Galewyrm is a Wind-type Soltokemon that evolves into Galewyrm at Lv.30 and Galewyrm at Lv.75. It is strong against Rock and weak to Etherial. Catch it in the wild and use a Capture Net.
Base stats
Shown at base level. Stats grow gently with level - type and speed decide even fights.
Type matchups
Strong against
Weak against
Super-effective hits do 1.5x; resisted hits do 0.66x. Switch to answer a bad matchup.
Moveset
Evolution
Galewyrm grows into Galewyrm at Lv.30 and Galewyrm at Lv.75. (Evolved artwork coming soon.)
Where to find Galewyrm
Wild encounters can roll any element except etherial, so Galewyrm can appear in any tall-grass or open-water zone. Higher zones spawn higher-level creatures.
| Zone | Wild level | Notes |
|---|---|---|
| Route 1 | Lv. 3-4 | - |
| Black Forest | Lv. 4-5 | - |
| Degen Beach | Lv. 6-7 | - |
| Verdant Path | Lv. 8-9 | - |
| Liquidity Sea | Lv. 10-12 | reached by swimming - needs the LP Token |
| Wilderwood | Lv. 12-14 | the toughest wild zone |
More Wind-type creatures
Galewyrm FAQ
Where do you catch Galewyrm in Soltokemons?+
Wild encounters roll any element except etherial, so Galewyrm can appear in any tall-grass or open-water zone - from Route 1 (Lv.3-4) up to the Wilderwood (Lv.12-14). Weaken it and use a Capture Net.
How do you evolve Galewyrm?+
Galewyrm evolves into Galewyrm at level 30 and Galewyrm at level 75. Evolution is optional and adds no extra stats beyond normal level growth.
What is Galewyrm weak against?+
Galewyrm takes 1.5x damage from Etherial. Switch to a safer creature to answer the matchup.
Catch Galewyrm in the wild
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