How to Catch Creatures in Soltokemons
Catching wild creatures is how you build your collection in Soltokemons. The loop is simple once you know it: walk into tall grass on land (or swim into open water in the Liquidity Sea), start a wild battle, wear the creature down (a status effect helps a lot), then use a Capture Net. The server rolls the catch, and your odds climb the lower the foe's HP gets. This guide covers the full loop, where Capture Nets come from, how Lures speed up encounters, and which of the six zones to hunt in.
The catch loop, step by step
Wild creatures appear when you walk through encounter tiles: tall grass on land, and open water while you are swimming in the Liquidity Sea. Keep moving through them until a wild battle starts.
You cannot reliably catch a creature at full health, so fight first. Bank energy with a cheap neutral hit like Tackle, then spend it on bigger elemental attacks to knock the foe's HP down. The lower its HP, the better your catch odds.
When the creature is weak enough, open your Bag and use a Capture Net. The server rolls the catch using the foe's current HP (and whether it has a status). On success the creature joins your Bag and collection at its capture level; on a failure the turn is spent and the battle continues.
There are no catch balls in Soltokemons - the only catching item is the Capture Net.
- •Find an encounter tile (tall grass, or open water while swimming).
- •Weaken the wild creature - lower its HP as far as you safely can.
- •Inflict a status with a signature move to push the odds higher.
- •Use a Capture Net and let the server roll.
Catch rate: how the odds work
The catch is server-authoritative - the client only previews the chance, the worker decides the result. Two things move the number: how low the foe's HP is, and whether it has a status condition.
Odds rise as HP drops, and a status condition adds a bonus on top. Combining low HP with a status is the most reliable way to push your chance up. No catch is a guaranteed 100 percent, and even a badly weakened foe can still slip away, so carry a few spare Nets.
Each of the four core elements has a signature status move - Shock (Electric), Burn (Fire), Leech (Grass) and Soak (Water) - and Ice applies a Soak/chill. Landing one before you throw the Net is the practical trick that separates a clean catch from a wasted item.
- •Lower HP = higher catch chance (the biggest factor by far).
- •A status condition adds a bonus on top.
- •No catch is a guaranteed 100 percent, and a weakened foe can still escape.
- •The server rolls - the on-screen percentage is only a preview.
Where to get Capture Nets and Lures
Buy Capture Nets at the Solana City Market with in-game coins, which are off-chain and free to earn by playing - no wallet or crypto needed. Nets are cheap, so stock up before a hunting trip.
Quests also hand out Nets as rewards, so if you keep questing you will rarely run completely dry between Market visits.
Lures are a separate item, also sold at the Market and given by some quests. A Lure boosts the wild encounter rate for a while, so you bump into creatures faster - handy when you are farming a specific zone or element. Lures do not change catch odds, only how often battles start.
- •Capture Net: Solana City Market, plus quest rewards.
- •Lure: Market or quests - raises encounter frequency, not catch odds.
- •In-game coins are off-chain and free; you never need $STKM to buy these.
The six zones and their level bands
Every zone can roll any of the six elements, so you can find Electric, Fire, Grass, Water, Ice or Rock creatures almost anywhere. What changes between zones is the level band - higher zones spawn higher-level wild creatures. Caught creatures keep their capture level and then level independently in your Bag.
Plan your route by level. Early zones are gentle and good for filling out your collection; later zones give you stronger captures but hit harder, so heal up and bring spare Nets before you go deep.
- •Route 1: Lv.3-4 - the starting hunting ground.
- •Black Forest: Lv.4-5.
- •Degen Beach: Lv.6-7.
- •Verdant Path: Lv.8-9.
- •Liquidity Sea: Lv.10-12 - water encounters while you swim.
- •Wilderwood: Lv.12-14 - the toughest wild zone.
Catching while you swim: the Liquidity Sea
Most zones are explored on foot, but the Liquidity Sea is reached by swimming, and wild battles happen while you are in open water. To enter you need the LP Token, a key item that lets your creatures cross deep water.
Because its band is Lv.10-12, the Sea is a strong place to round out your collection once you can reach it - but the foes are sturdier, so weaken them well and inflict a status before you commit a Net. The Whale boss also lives here if you are after a badge.
Ice and Rock creatures are wild-only - they can never be chosen as a starter at Prof. Willow's lab - so catching is the only way to add them anywhere they roll. Both are neutral against the four core elements, which makes them flexible team members worth hunting for.
Featured creatures
FAQ
How do I catch a creature in Soltokemons? +
Start a wild battle in tall grass (or in open water while swimming the Liquidity Sea), lower the creature's HP, ideally inflict its element's status, then use a Capture Net from your Bag. The server rolls the catch and your odds rise as HP drops and with a status applied.
What is the Capture Net and where do I get it? +
The Capture Net is the only catching item in Soltokemons - there are no catch balls. Buy Nets cheaply at the Solana City Market with free in-game coins, or earn them as quest rewards.
How does catch rate work? +
Catch chance is decided by the server. The main factor is how low the wild creature's HP is, with a bonus if it has a status condition. The odds are not guaranteed, so a catch is never 100 percent certain even on a badly weakened foe.
Does a status effect improve my catch odds? +
Yes. Landing a signature status move - Shock, Burn, Leech, Soak, or Ice's chill - adds a bonus on top of the low-HP chance. Combining low HP with a status is the most reliable way to push your odds up.
Where can I find creatures, and what levels are they? +
All six zones can roll any element. Level bands rise by zone: Route 1 (3-4), Black Forest (4-5), Degen Beach (6-7), Verdant Path (8-9), Liquidity Sea (10-12), and Wilderwood (12-14, the toughest).
What does a Lure do? +
A Lure boosts the wild encounter rate for a while, so battles start more often. It does not change your catch odds - it just helps you find creatures faster while farming a zone.