Which Starter Should You Pick in Soltokemons?

At Prof. Willow's lab you choose one of four starter creatures: the electric Sparkmon, the fire Pyromon, the grass Floramon, or the water Aquamon. None of them is a trap pick - the type chart is a closed loop, so each starter beats one rival and loses to another. This guide breaks down what makes each one feel different, how the type cycle affects your first hours, and which to grab for your playstyle.

The four startable elements

Only the four original elements can be chosen as a starter. Each has a distinct stat identity and a signature status move, so the choice is really about how you want fights to feel, not about a single "correct" answer.

Ice (Cryomon) and Rock (Rockymon) are wild-only - you can catch them out in the world later, but they are never offered at the lab.

  • Electric - Sparkmon: the glass cannon. Highest attack and speed in the game, but low HP and defense. Signature status is Shock, which slows the foe and can make it skip a turn.
  • Fire - Pyromon: the aggressor. Strong attack with a fast tempo. Its signature Burn deals damage every turn and saps the foe's attack.
  • Grass - Floramon: the bruiser. Solid bulk that self-sustains via Leech, draining the enemy's HP each turn and healing Floramon.
  • Water - Aquamon: the tank. Highest HP and defense, but low attack and slow. Signature Soak lowers the foe's attack and speed for grinding wins.

How the type cycle shapes the choice

The four core elements form a closed loop: Electric beats Water, Water beats Fire, Fire beats Grass, and Grass beats Electric. Whatever you pick, exactly one element has the edge on you and one you have the edge over, so no starter is strictly best.

Type matters more here than levels do. Super-effective hits deal 1.5x and resisted hits 0.66x - milder than many games on purpose. There is no per-level damage bonus, so a +1 or +2 level gap is close to a coin flip. You answer a bad matchup by switching creatures, not by out-leveling the enemy.

Because every zone can roll any element, your starter will run into all three of its rivals early. The practical takeaway: your starter sets your opening style, but your real safety net is building a varied team of four so you always have a favorable switch.

Recommendation by playstyle

There is no wrong pick, but each starter rewards a different temperament. Match the creature to how you like to fight.

  • Aggressive / fast clears: Sparkmon (Electric). It moves first and hits hardest, ending fights before fragility matters. Best if you enjoy ending turns quickly and don't mind the occasional loss to a bad matchup. Pyromon is the close second - slightly bulkier, with Burn doing steady chip damage.
  • Safe / forgiving: Aquamon (Water). The huge HP and defense pool absorbs mistakes and outlasts opponents, ideal for new players learning the energy-and-switch rhythm. Soak makes drawn-out fights even safer.
  • Balanced / self-sufficient: Floramon (Grass). Decent bulk plus Leech means it tops itself off as it fights, so you heal less often between battles. A strong all-rounder if you want one creature that just keeps going.

After you pick

Your starter is the foundation, not the whole team. You can hold up to four creatures and switch freely mid-battle, so the smart play is to catch a spread of elements that cover your starter's weakness.

To catch wild creatures, weaken them in battle (ideally land their element status) and use a Capture Net - there are no capture balls here, and the server rolls the catch. Ice and Rock are catchable in the wild and sit neutral against the four core elements, making them handy switch-ins when the core cycle isn't helping you.

Levels, XP and HP are tracked per creature, so each one grows independently. Heal at the Solana City Hospital or the cottage Nurse for free, or carry Potions, since there is no auto-heal between fights.

Featured creatures

FAQ

What is the best starter in Soltokemons? +

There is no single best starter - the type cycle is a loop where each one beats a rival and loses to another. For raw aggression pick Sparkmon (Electric), for safety pick Aquamon (Water), and for a balanced self-healing option pick Floramon (Grass). Pyromon (Fire) is a strong aggressive alternative.

Can I pick Ice or Rock as a starter? +

No. Only the four originals - Electric (Sparkmon), Fire (Pyromon), Grass (Floramon) and Water (Aquamon) - can be chosen at Prof. Willow's lab. Cryomon (Ice) and Rockymon (Rock) are wild-only, so you catch them out in the world instead.

Does my starter choice lock me out of anything? +

No. Your team can hold up to four creatures and you can switch freely in battle, so you'll soon cover your starter's weak matchup by catching other elements. The starter just sets your opening style.

How does the type chart work for starters? +

Electric beats Water, Water beats Fire, Fire beats Grass, and Grass beats Electric. Super-effective hits do 1.5x damage and resisted hits 0.66x. Speed and type decide close fights far more than levels, since there is no per-level damage bonus.

Which starter is best for new players? +

Aquamon (Water) is the most forgiving thanks to its high HP and defense, letting you absorb mistakes while you learn the switching and energy system. Floramon (Grass) is also beginner-friendly because Leech keeps it healed during fights.

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