Aquamon, a Water-type Soltokemon
Water Tank Starter

Aquamon

Tank. Huge bulk and control, but slow and low attack.

Base stats

HP 130
ATK 43
DEF 65
SPD 75

Shown at base level. Stats grow gently with level - type and speed decide even fights.

Type matchups

Strong against

Fire

Weak against

Electric

Super-effective hits do 1.5x; resisted hits do 0.66x. Switch to answer a bad matchup.

Moveset

Tackle Neutral Power 12 Energy 1 Cheap hit. Use it to bank energy for a Burst.
Aqua Pulse Water Power 16 Energy 2 Fast elemental poke. Good when you need pressure without spending too much.
Water Gun Water Power 24 Energy 3 Reliable STAB damage. Costs more than you regen, so not every turn.
Tidal Crash Water Power 32 Energy 4 Heavy mid-cost attack. Stronger than Strike, but not perfectly accurate.
Hydro Blast Water Power 44 Energy 5 Heavy spike. Charge energy to afford it; can miss (85%).
Soak Water Status Energy 3 Drenches the foe, lowering its Attack and Speed.

Evolution

Aquamon (Lv. 5)
Aquamon Lv. 5
Tidemon (Lv. 30)
Tidemon Lv. 30
Maelstron (Lv. 75)
Maelstron Lv. 75

Where to find Aquamon

Wild encounters can roll any element, so Aquamon can appear in any tall-grass or open-water zone. Higher zones spawn higher-level creatures. You can also choose Aquamon as your starter at Prof. Willow's lab.

ZoneWild levelNotes
Route 1 Lv. 3-4 -
Black Forest Lv. 4-5 -
Degen Beach Lv. 6-7 -
Verdant Path Lv. 8-9 -
Liquidity Sea Lv. 10-12 reached by swimming - needs the LP Token
Wilderwood Lv. 12-14 the toughest wild zone

More Water-type creatures

Catch Aquamon in the wild

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